2K Sports has released their first NBA 2K14 developer insight video for gameplay. In this interview, the devs talks about the changes they made to make the game realistic. Shooting, dribbling, passing, and interceptions, everything just feels a lot more balance now.



"One of the things that you'll notice immediately is that floor spacing is a lot better," Rob Jones said. "In addition, the AI is much improved on both offense and defense."

Wang said attacking the basket is "more gripping" and "you can't just go anywhere you want with the ball". Players attacking the rim should expect more contact in the paint, as it should be.

2K looked at the blocking system and made improvements and "even rewrote the system."

Producer Jerson Sapida said, "We're just ensuring the user can get the best possible block attempt that they can make."

2K, in the past, artificially dropped shooting percentages when players drove towards the rim. This year, says Mike Wang, the approach is different. This year the contact in the paint, the fouls, the blocks, etc. will all be much more natural and authentic to what you would expect to see.

"To me, it's one of the biggest upgrades the series has seen in a long time," Wang said.

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